refully read the followi Dur Of play. « Do not use the console when.you are tired or short of sle 55 adphones, do not turn the volume up before putting the headphones on. Also, ¢ Pa doctor. © Lightheadedness, nausea, or a sensation sinaitar to moti omfort or pain in the eyes, ears, hands, arms, or any other part of the bor Use and handling precautions is@ is PSR™ (PlayStation®Portable) format software and is intended for use with the tem only. Wathe disc is. ysed with other devices, damage to the disc of to the device ult. © This disc¥s compatible for use with the PSP™ system marked with FOR SAE USE IN U.S. ONLY. *Depending on the software, a Memory Stick™ Duo or Memon 3 PRO Duo (both sold Separately) may be required. Refer to the software manual fé iis. ° Do not use whilé driving or walking. Do not use in airplanes or medical facilities 6 is prohibited or restricted:.e Set the PSP™ system’s wireless network feature: Using the PSP™ on train§ or in-other crowded locations. If used near persons wit fs, the Signal from the PSP™ system's wireless network feature could interferes proper operation of the pacemaker. * If paused images are displayed on the screea a.extended period of time, a faint image may be left permanently on the screen- > the disc in its case when not in use and keep if-a place out of the reach of childre: isc is left out this may result in warping or other damage to the disc. e Do not leave t direct sunlight, near a heat source, in a car or other places subject to high eat ar nidity. « Do not touch the opening on the rear of the disc (recording surface of the d drawing). Also, do not allow dust, sand, foreign objects or other types of ditto get @ise. ¢ Do not block the opening with paper or tape. Also, donot write. on the dise. « ff g area doesiget dirty, wipe: gently with a soft cloth. ¢ To Gean = disc, wipe the exterior surface gently with a soft cloth. « Do not Solvents such as benzine, commercially-available cleaners not d for €Ds, of anti-static spray intended for vinyl LPs as these ay damage tite disc. » Do not use cracked or deformed discs or ises that have been Fepaired with adhesives as these may cause Sole damage or malfunction. e SCE will not be held liable for damage resulting from the misuse of discs. Recording surface Ejecting the disc Press the right side of the disc until it is in the positions} : in the drawing and then remove it. If excess force is ap) this may result in damage to the disc. Storing the disc Insert the bottom side of the dise and then press on the side until it clicks into place. If the disc is not stored properly this may result in damage to the disc; ation” and the “ PS“ Family logo are registered trademarks. and “PSP” and “UMD! aj 5 of Sony Computer Entertainment Inc. “Memory Stick Duo” dad “Memory Stick\PR trademarks of Sony Corporation. a DAXTER™ Tips and Hints Information PlayStation Underground Game Guides ow, us) playstation. com. Sign up and become a member of Getting Started . . Daxter’s Controls Starting Up .... Options ....... The Game Screen Extermination 101 Essential Items . . Missions ...... Dream Sequences Bug Combat Wi-Fi Play . . Credits .... Warranty .. . Right side view AOxO ae buttons POWER/HOLD switch : Front view Disc cove DC OUT connectors connector rf ; > Set up your PSP™ (PlayStation Portable) system according to the instructions in the instructions manual supplied with the system. Turn the system on. The power indicator lights up in gréen and the home menu is displayed. Press the OPEN latch to open the dist. cover. INSERT DAXTER™ disc with the label facing away from the system, slide until fi inserted and Close the disc cover. From the PSP™ system's home menu, select the Gare icon and then the UMD™ icon. A thumbnail for the software is displayed. Select the thumbnail and press the & button of the PSP™ to start the software. Follow the On-screen instructions and refer to this manual for information on using the software. Do not eject a UMD™ while itis playing. lemory Stick Duo™ faring! Keep Memory Stick Duo™ media out of reach of small children, as the media ld be swallowed by accident. fo save game settings and progress, insert a Memory Stick Duo’™ into the Memory Stick | Duo™ slot of your PSP. You can load saved game data from the same Memory Stick Duo™ Ror any ie Duo™ containing previously saved games. ote: A Memory Stick Duo™ or Memory Stick PRO Duo™ with at least 160 KB of free Spa S required fora “Save Game’ file. ee Directional “buttons ecess dicator Volume +/- button Pause Ga /Resume Game 2 button, ® batten: _ Note: Daxter’s movement control default is set to the — E "68 button _Analog stick analog stick. You can change the control configuration to the directional buttons by selecting CONTROLS from the Options Menu, and then choosing DIRECTIONAL _ BUTTONS CONTROL. Selecting DIRECTIONAL : BURTONS CONTROL enables Free Look mode to be at essed as por 4 on the ANALOG STICK. | Walk/Run/Climb son, @ button, 4 Rotate Camera Left ' Rotate Camera Right Look Around (while in Exit Free Look © button Note: Press Gy to access the Pause Menu. The Pause Menu will allow you to keep track of the number of items collected, mission objectives and overall progress. _ Daxter’s Advanced Attacks _ Before Daxter can execute these Savane attacks with his Electric Bug Swatter, they must be earned by completing special Dream Sequences. For more information, see Dream Sequences, page 17. Spray ‘Gun At the outset of his adventure, the conte thing between Daxter and the Metal Bugs _is his sizzling Electric Bug Swatter, However, the furry ottsel’s exterminating arsenal will eventually include a handy Spray Gun __ that has the ability to temporarily stun his” enemies. With the addition of some nifty upgrades, this handy weapon can pull off some pretty cool tricks. For more © butt n (od | Spra y Stream n, © button (held) | Spray Ho Vehicles : During the game, Daxter wil get the opportunity to pilot a variety of Zoomers. — While some Zoomers have unique abilities, such as releasing Bug Spray or carrying an extra rider, they all feature similar controls. SECER Vehicle — . A Accelerate At the Title Menu, use the directional _ buttons f and ¥ to highlight a me and press the @ button to confirm ~S your choice. New Game _ You can start Daxter™ from we Begianina, Load Game _ You can resume the game from previously. saved data. Options You can adjust the Options bagre or during your game. The Options Screen allows you to access Controls, Game and Sound Bplians. Secrets URL: secrets.ottsel.com Jak X: Combat Racing™ (PlayStation®2) You can also scan saved data from Daxtel to unlock secret bonus content. Connect ~ a PSP™ (PlayStation®Portable) with save Daxter™ data to one of the PlayStation®2 USB connectors, highlight “scan for secret characters” and press the © button. You must have a Jak X: Combat Racing™ — game disc for this function to work. Note: A USB cable with a Mini B’type a Z connector is required to connect the PSP™ system to a PlayStation®2 console. Combat Bugs Collect special Combat Bugs an valuable items throughout Daxter's and then use them in head-to-head c 2 “against computer-controlled challeng: in Ad-Hoc multiplayer battles against yi friends. For more information, see Bug - Combat, page 18. OPTIONS Highlight an option with the directional button # and § and press the & button to make you selection. Use the directional buttons and => to toggle/adjust the choices. Press the @ button to accept the changes. Press the @ button to reset the options to their default Press the © button to return to the previous: menu or resume the game. Controls i, Camera: Toggle Camera conthol between. NORMAL and REVERSE. s Control: Tog gle Controls between ANALOG STICK and DIRECTIONAL BUTTONS. Game Options ‘Subtitles: Toggle Subtitles ON/OFF. Autosave: Toggle the Autosave function ON/OFF. Sound _ Sound FX rotume: Adjust the game’s Sound FX volume. Speech tialume: Aalst cee game’s Speech volume. _ Music Volume: Adjust the gaine 'S Music volume. oS ~ Note Any changes. made to the game's Sota must be accepted in order to save the changes. Hit the @ button to do this. If you just: back ou of the Options menu using the © button, your: ogee will not be saved. 2 Autocave As you progress, a special Save icon will _ appear on screen indicating your progress” is being saved. While the icon is on screen, _DO NOT remove the Memory Stick Duo™ or turn off your system. — Note: If the Memory Stick Duo ™ is removed or replaced during gameplay, the application will sable the Autosave function. To reactivate the _ Autosave function, access the Autosave option located in the Game Options Menu ay pressing oe py button. Loading a Saved Game If you want to resume your most recently saved game, choose LOAD GAME at ae Title Screen. Health Meter . Metal Bug Gem Count. THE GAME SCREEN’ Health Meter Daxter’s Health Meter can be found in the top left corner of the screen. Daxter with a total of five Health Bars, but he c gain more throughout his adventure. One bar will be lost each time he takes damage. When his Health Meter is empty, Da: life will be lost. Health can be restor: absorbing Green Eco from Health Packs found in and around Haven City. For more information, see Essential Items, page 1. Metal Bug Gems @ current number of Metal Bug Gems collected in the current area. For more information, see Essential Items, page 15. Pracursor Orbs ‘The ‘urrent pumber of Precursor Orbs # : sallected i in the current area. For more information, see Essential Items, page 15. Spray. Wieter aw Daxter’s Spray Meter can be found in the lower right corner of the screen. The Spray Meter displays the amount of Bug Spray left in Daxter’s Spray Gun. Once it’s empty, you will not be able to use his Spray Gun until you collect more Green Eco. ‘ \ \ City; Map ' The City Map will help you navigate the streets of Haven City and is an essential tool for navigation. The green arrow Yrepresents Daxter’s current position and the direction he is facing. Icons show the destination of your next mission. EXTERMINATION 101 As a crack exterminator, Daxter will have a few tools to help him rid Haven City of Metal Bug infestation and get the job done. Electric Bug Swatter | Daxter’s trusty: Electric Bug — Swatter can ‘stun and finish off the various 7 | Metal Bugs __| #22j he encounters. Pressing the @ button will cause Daxter to swat the nearest bug. If there are multiple Metal Bugs within swatting range, pressing the ~ ® button repeatedly will allow Daxter to’ pull off chained combo attacks, eliminating them quickly. Spray Gun ‘ In addition to the Electric Bug Swatten, Daxter will receive a Spray Gun. Th ‘ Spray Gun squirts toxic Bug Spray, whic temporarily stuns Metal Bugs, allowing Daxter to get up close and personal with his Bug Swatter. To fire a stream of Bug Spray, press and hold the © button. Not just a handy weapon, the Spray gun can also help Daxter get through, over and above some tricky obstacles. .EXTERMINATIO Spray Hover With a special modification, Daxter can use the Bug Spray inside the Spray Gun’s canister to temporarily hover in the air,= => allowing him to get across gaps as well as a up to hard to reach areas. To Spray — Hover, press the & button to jump then press - | and hold the © | button. Daxter ) will only be able ) to stay in the ) air for a limited -) amount of time — before he runs — out. of Spray, but can 1 continue to hover by collecting more Green Eco while in mid-air., x ae Fire When combined with a fire source, the volatile Bug Spray inside Daxter’s Spray Gun turns into’a powerful flamethrower. Shoot Spray at a fire source to change It into a stream of molten heat and then use it to melt through barriers and obstacles. In addition, you can use flames to get an extra boost while spray hovering. Upgrades The Spray Gun has two upgrade attachments that are granted over the course of the game. Once an upgrade has been acquired, selecting DIRECTIONAL BUTTONS CONTROL and pressing © and =& on the analog stick will cycle between attachments. Flamethrower Attachment - This upgrade gives Daxter the option of using the flame all the time, wreaking ~ fiery death on bugs, and allowing Sreah | spray distance and height. Ultrasonic Attachment - This upgrade allows Daxter to launch a projectile attack with radial damage Hovering height is unchanged by ti Ultrasonic Attachment. -Ottsel Mode Haven Gity is a cruel and dangerous place and Daxter will oftentimes be required to rely on his Sneaking/Grawling skills to get past an angry critter or get through a small opening. To enter Ottsel Mode, _press the ® button. To stand back up, press the ® button a second time. Vehicles In the extermination field, sometimes hoofing it on paw just won't cut it. That’s where Zoomers come in. Daxter. can hop _ on a variety of Zoomer vehicles and use ~ them to hover ‘across large expanses : and uneven landscapes, sometimes spraying, ramming and tracking down pesky Metal _ Bug critters. _ Press @ and = on the analog stick to, Z steer. Press the e button to accelerate. Press the @ button to brake or reverse. ~ To execute a hop, press the MEM button while accelerating. To dismount a. ZOnMER press the ® button. Some Zeger will come with extra functionality, such as the ability to release’ Bug Spray, while others will allow a co-pilot _to come along forthe ride. Whenthe ——__ _ Zoomer has a second function, press — ‘the (GB button to use it. _ Note: In order to dismount some Zoomers, the vehicle must be hovering over a launch pad. _ ESSENTIAL ITEMS : Health Packs _These Health Packs contain small amounts of Green Eco. One Health Pack will replenish two bars of = Health Meter. Metal Bug Gems These shiny yellow gems can be acquire from fallen Metal Bugs and must be collected to complete Daxter’s extermination mission objectives. Precursor Orbs Precursor Orbs can be found stashed in and around each environment. Find enough of these valuable Orbs and Daxter will be able to unlock and access new Dream Sequences, which can be completed to earn” more powerful Electric Bug Swatter moves” and Health Bars. For more information, see Dream Sequences, page 17. Bug Spray Used to stun Metal Bugs, you cal find globules of this toxic green spray in and around the environment. One globule of. Bug Spray does not always refill a quarter of Daxter’s Spray Gun Meter. Many of the Green Eco pickups vary on how much they refill Daxter’s Spray Tank; 1/2, 1 78%, full tank, etc. Bug Cages _ These contain Combat Bugs, and are rican : discoveries throughout Haven City! For more information, see ae Combat, page 18. Battle Tokens These incredibly valuable items are the key to a winning strategy i in Bug Combat. For more information, see “Bug, Combat, — page 18. 7 - Bug Juice Vials Scattered around the city, thes you to level-up Daxter’s bugs. F _infermation, see Bug Combae, Accomplishing missions and tasks is the key to survival, and, ultimately, savin Jak. Unfortunately, being a Metal Bug ~ exterminator is not all it’s cracked up to be — each mission is more dangerous than the last. | Mission Structure ‘ Daxter spends the first part of his adventure earning his stripes as an exterminator for ~ the’ Kridder Ridder Extermination Company, which grants him the access he needs to explore Haven City in search of Jak. Osmo, Daxter's boss, will send him to various assignments around the city. After a while, however, Daxter begins to sense a sinister plan at work, and takes matters into his own hands... and Bug Swatter. As you progress through the game, new icons will appear on the City Map indicating important destinations. Each destination typically has someone waiting for you to send you out on a mission. Most of the time you can re-play levels you've already completed to seek more_ Precursor Orbs, or give the bugs an.extra. thrashing. The City Map is key in helping you know where to go next in Haven City. Dream Sequences Always one to embellish a story or situation, Daxter’s tall tales aren't only for waking hours. Help Daxter achieve victory in a variety of far-fetched and outlandish dreams. Dream Sequences are unlocked with Precursor Orbs. Once Daxter has collected the required amount, a Dream Sequence will become available to play. To access unlocked Dream Sequences, Daxter needs to hop on his bed and take a snooze at. the back. of the Kridder Ridder shop. Once unlocked, you can play Dream Sequences over and over in an effort to better your score and achieve higher medals. In every Dream Sequence, you must...” time and match your button, presses, and/or directional movements to the . corresponding button icons as they appear or flash on screen. Daxter can also learn and execute a variety of advanced Electric Bug Swatter attacks by completing Dream Sequences, which must first be unlocked using Precursor Orbs. These moves include: @ button, @ button _—_—|_ Jump Swat Spin | | Swat Uppercut _| Bug Combat jis a mini-game where you will have the opportunity to | collect special | Combat Bugs and then pit - ~ them against both computer and human opponents in head-to-head*combat via the PSP™ system's Ad-Hoc mode. You can select the Bug Combat game from the Title Menu. Bugs There are hundreds of Megeis species of — Combat Bugs that are found in Haven City, , all with different strengths and weaknesses, Bugs begin at a certain level, but can be leveled up using bug juice vials. \ Tokens Tokens are a key part of Bug Combat, and can be played during battle for a strong strategic impact. For example, there are simple, less powerful Tokens — that add extra power to your bug's Attack or Defense, but more advanced Tokens will allow you to change your attack type, reverse an opponent's attack, or execute many other strategic plays. Each player is allowed three Token plays per battle. Tokens are not used up — once collected, you will always have the Token. Vials These collectibles can be found in and around the environment during Daxter’s adventure. Once collected, Bug duice Vials can be added to bugs of any level, resulting in an increase of your bug's stats when used. Vials can be used only once ‘on only one Combat Bug. Gameplay When you're ready to pit y ur -< Combat Bug against an opponen gameplay occurs in three phasi Once these phases have been completed, you will get to‘watch your bug in action. The bugs* continue to battle until one has lost all its health: Phase 1: Choose Attack During this phase, you can cycle betwee three attack types, each of which defeats one of the others in a rock, paper, scissor: type of contest. The three attack types are Spit (projectile), Claw (melee) and Trap (ambush). Spit defeats ambush, Ambush defeats Claw, and Claw defeats Spit. Cycle between the three attack types using the directional buttons <= and => ~-and choose your attack by pressing the © button. Phase 2: Choose Power \ Next, you must attempt to maximize your bug’s Attack and Defense power. The two bars that surround the attack selection represent the Attack (yellow) and Defense (blue) strengths of the bug for that attack type. The white line is placed at the high point of attack power. Press the © buttan to initiate the Strength Meter. The objective is to i stop the Strength Meter as close as possible to the © white line, which will give your bug maximum power. Phase 3: Opponent's Attack Revealed; Token Play The final phase will reveal your opponent’s attack, and the big red scratch marks indicate which bug is the loser. However, it's not over yet! Your Tokens now appear above the ‘Spinner’ on the right of the screen. Use the directional buttons and ¥ to select between your available Tokens and press the @ button to use them. You can choose to play one or all of the Tokens (or none) in order to influence the ultimate outcome of the battle. Tokens must be played before the timer counts down, and their effects occur in real time — your play is immediately revealed to your opponent and vice versa. (Your opponent's Tokens are shown on the left). Once all Tokens are played, the final attack is played and the round is complete. This continues until one of the bugs resigns or is defeated. Bug Browser The left side of the Bug Browser screen displays your available bug cages. You can scroll through your choices by vag > the directional buttons # and §. As the Cages scroll, the selected bug comes out of the cage, and on the right side of the screen its stats are displayed. When you find the-one you want to use, press the @ button to eect it. Once’a bug has- ‘been selected, you can choose to apply any Bug Juice Vials . you've collected. You*can scroll through your choices by pressing-the directional tah buttons, with the « and =}-buttons. _ Press the @ button to apply a-vial. When you're ready, press the & button to continue to the Token Screen, If you have cdlintted any Tokens, you willbe able to select them now. Press the’ directional buttons and => to cycle through your available Tokens and press the ® button to select and confirm your choice. Once you've selected your Tokens, they are moved into positions similar to the positions they will take.on the Battle Screen. Press the @ button to begin the battle! _- WI-FI PLAY Challenge your friends using the PSP™ system's wireless abilities. Select HOST PLAYER or CONNECT TO BUG COMBAT HOST from the Combat Bugs Menu and then load a Daxter™ save file. One player must host. The other player must join. However, the play is the same for both. Ad Hoc Mode Wi-Fi Mode uses 2 PSP™ systems connected wirelessly using the LAN feature (Ad Hoc mode). Before beginning Bug Combat Mode, make sure each person participating does the following: Set-up the same Ad Hoc Settings in the “Settings” area of the PSP™ system's Home Menu, and check that all users oy set the “Ad Hoc Mode” settings to “Auto”. Play Close By:: The 2 PSP™ systems used in battlé — should be within 100 feet of.each other. : A GAME BY READY AT DAWN sSTUDIOS™ * President _ Didier Malenfant Technical Director Andrea Pessino Art Director Ru ae cous Lead“Designer - MichaelJohn/ 7 ; Methad Games™ Designers ~ Daniel Choe ; Gerald Vera / Lead Programmer ~ Rachid El Guerrab i Engine Programmers Andrea Pessino day Patel Lead Gameplay . Programmer Garret Foster Gameplay Programmers Philip Nowell Jeremy Nikolai Susan Thayer/ Method Games™ David Neubelt Tools Programmers Didier Malenfant Andrew Innes Lead Technical Artist Matt Oursbourn _ Background Modelers Brian Fletcher Nathan Phail-Liff James Tran Dana Jan Anthony Vitale Foreground Modelers Jon Jones jaxx Marshall jarred Everson Lead Texture Artist Chris -Lichtner Texture Artist Matt Mocarski Cut-Scene Animators att Oursbourn Nicolas Riviere In-Game Animator Jerome De Menou Lighting Artist Ru Weerasuriya Music/Sound Effects Jamey Scott/ ~ Pramatic Music™ Testing/ Voice Cutting Joe Labbe |! ‘IS/Office Manager Steve Fradley Cut-Scene Writing Dan Arey/. \ Naughty Dag Inc. Producer Mare Turdoff Additional Cut-Scene~ Animators dosh Scherr/ Naughty Dog Inc. Eric Baldwin/ Naughty Dog Inc. Greg Griffith/ Naughty Dog Inc. Kion Phillips/ Naughty Dog Inc. Hi-res Marketing Renders and - Compositing Troy Slough/ Naughty Dog Inc. Additional Programming Andras Balogh Adam Smeltzer Calvin Lin Gavin James Additional Design Will Anderson Additional Production Matt Norton Daxter Babies Selma Lorna Daisy Sly Special Thanks: All our spouses/ significant others and families of the team (we couldn't have done it without you). Evan Wells, Stephen White, Bob Rafei, Dan Arey, Jason Rubin, Andy Gavin & everyone at Naughty Dog Inc. dim Charne/ Law Offices of Jim Charne Howard Shapiro / Mitchell Silberberg & Knupp Kahni Bizub/ Wright Ford & Young Ron Zapelli7 Blue Horizon Mare Cohen/ Networking People Suren Sagadevan/ Digital Artist Management Kurt Marden/ Videologic Phil Gahen/CGBRE Jane Lockett/ Gillams & Jones Shanna Patel/ Office Design Lisa Malenfant/ Webmaster Franco Vessia/ Vessia Ristorante ADR Services Pop Sound (LA) Michael Miller’ Courtney Bishap Tim West Gavin McNiece - Howard Schwartz Recarding, Incz (NYC) Bill Higly Blindlight, Ae Voice“Actors Daxter Max Casella Osmo Dana Kelly Taryn Susan Eisenberg Ximon David Herman Kaeden | jy Phil LaMarr ; Zz Kor Sherman Howard Brutter : Aldn Blumenfeld Samos The Sage Warren Burton : Tik a David Herman _ Erol Lf : David Hepma Count Veger Phil LaMarr Krimzon Guard David Herman __ Hotelier Max Casella Cipberiack Dana Kelly - Barmaid ~~ Susan Eisenberg Miner, ‘ David Herman PUBLISHED BY SONY COMPUTER ENTERTAINMENT AMERICA ' SCEA PRODUCT DEVELOPMENT SeniorProducer Grady ‘Hunt Producer Frank Simon Associate Producers Sam Thompson Greg Phillips Director of Product Development Connie Booth Vice President of Product Development Shuhei Yoshida Director of Tools, Technology and Services Buzz Burrows Director, First Party Quality Assurance (FPGA) Michael Blackledge Senior Manager of Test Operations Ritchard Markelz Game Test. Managers Sam Bradley Bill Person Game Test Engineers Jeremy Hunter Neil Musser DeMarlo King Quality Assurance Analysts Steven Gonzalez Doug Elder Jarrett Jamili Daryl Beadles Erick Caceres Damon Buteau-Anderson Lab Technician Ara Demirjian Cantigent Game Test Analysts Thomas Bengford oy Truman Simpson Kaycee McNeil Alex Chelson Alfredo Sanchez Brian Pfeiler Dan Barriero Edward Gardner JoelManzano Joel Sigua Shawn Johnson York Gaskins Supervisor, Project Management Eric Ippolito Project Coordinator Justin Flores . SCEA MARKETING Director, Product and Online Marketing Susan Nourai Senior Product Marketing Manager John Koller Product Marketing Manager Rob Alvarez Senior Director, Promotions and Sports Product Marketing Sharon Shapiro Promotions Donna Armentor Janeen Anderson Ami Brown Aimee Duell dohanna Legarda-Ignacio Bob Johnson Mary Thomas Senior Director, Communications and. Brand Development Molly Smith Public Relations Manager Jennifer Clark Public Relations Specialist Tina Casalino Director of Direct and Online Marketing Steve Williams We would like to thank each individual at Sony Computer Entertainment America for their contributions, support and” Jack Tretton, Jim Bass, Glenn Nash, Bae y Mi te Steve ion Riley Russell and Shuhei Yoshida, Direct and Online Marketing Jesse Caid Trevor Ehle Chris. Hagedorn Eric Lempel Josh Meighen Jonathan Ries Cyril Tano Director of Creative Services ¢ Ed DeMasi Senior Creative Services. Manager Quinn Pham Creative Services. Specialist Steve Ervin Creative Services Alicia Bgam Peggy’Gallagher Ted Jalbert. Marie Macaspac™ Paint of Purchase Specialist Miguel Godinez Packaging and Manual Design Petrol Advertising ued ain Manual Documentation Greg Off Legal and Business Affairs Group Shelly Gayner Suzanne. Williams ~~ Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA product that this software is free from defects in material and workmanship for a period of ninety (90) days from the original date of purchase: SCEA agrees for/a period of ninety (90) days to either repair or replace, at its option, the SCEA product. You must call 1-800-345-7669 to receive instructions to,obtain repair/replacement services. This warranty shall not be applicable and shall be void if the defect in the SCEA product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER * REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING. WARRANTIES: . OF MERCHANTABILITY AND FITNESS FOR A if PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SCEA BE LIABLE\FOR ? INCIDENTAL OR CONSEQUENTIAL DAMAGES. RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of consequential ‘damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. UNAUTHORIZED USE Unauthorized copying, reproduction, rental, public performance or broadcast of this game is a violation of applicable laws. Shared game code is licensed solely for wireless distribution through PSP systems for noncommercial purposes. Alf rights to make copies of any portion of the game for subsequent redistribution is retained by the copyright holder. Please contact SCEA at 1-800-345-7669, if you are unwilling to accept ie terms: of this license eons ; Ee : 3 Cartoon Violence Crude Humor i PlayStation: Portable 2 registered trademark of Sony Computer Entertainment Inc. “PSP” and “UMD” are trademarks of Sony Computer The ratings icon is a registered trademark of the Entertainment Software Association. “PlayStation” and the registered trademarks of Sony Computer Entertainment Inc. © 2006 Sony Computer Entertainment inc.