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Grand Theft Auto 5 is not a glitch heavy
speedrun and it's fairly linear story
makes it so the order to complete the
main missions as fast as possible has
remained basically the same for the past
six years however since the game's
release runners have found thousands of
optimizations to enable themselves to
move between and complete these missions
faster it therefore should not surprise
you to learn that some of these
optimizations have garnered attention
and become contentious for one reason or
another this video will showcase some of
these strategies explain why they were
hotly debated and detail their status
within the runs today baby
how you doing perhaps the most famous
contentious time saves were those that
came from the use of the AI food app
something Rockstar developed that could
be downloaded to your real life mobile
device this app enabled you to upgrade
your characters main vehicles while you
played and while the app would tell you
to go to los santos customs to pick up
your vehicle you in fact could just
drive into any mission and the upgrades
would be applied it was therefore
literally free time save as your main
vehicle would go faster and you didn't
need to change anything about how you
were actually playing the game there
were limitations of course vehicle
upgrades become accessible as you
progress through the game so you
couldn't just immediately buy all the
best upgrades you were also limited by
the amount of money that you had and the
app didn't even have all the vehicle
customizations lastly you could only
upgrade your characters main vehicles
and you surprisingly don't drive those
vehicles as much as you might think but
despite these limitations using the app
still equated to a few minutes of time
save over the course of the six-hour run
but you can likely see why this would be
contentious you are doing something
outside of the game to impact the
speedrun you even required to use an
entirely different device to do it but
on the other hand it was something made
by the developers that is referenced in
the game as something you could use
while playing it is also not unheard of
for such things to be allowed in
speedruns the zelda windwaker runs you
used to use a separate Game Boy to use
items while doing a trick known as
zombie hovering
it was also found that this app could
enable you to carry over vehicle
customizations from one save file to
another if you made an order with the
iPhone app while on one save file then
started a new game the upgrades you
ordered would be applied to your new
games vehicle free of charge even if the
modifications are not even unlocks in
the new game this is a form of new game+
will you do something before starting a
new game to effect the new file so what
did we runners do about this app while
the new game+ aspect was banned because
all new game+ is banned the standard use
of the app sat in limbo for a very long
time the rules just didn't mention it no
ruling had been made it wasn't banned
therefore by default you could use it
eventually a ruling was made and the
iPhone app was formerly allowed but a
short year later this was changed and it
was banned ultimately the year it was
allowed showed that runners were not
really interested in using it as only a
handful of owners bothered to use it in
all that time there were also concerns
that Rockstar wouldn't always support
the app as it relied on their social
club services to function and issues
with their servers would often prevent
the app from working either before or
mid run you could even get banned from
GTA online a separate game and the app
would no longer work for you it was also
seen as a complication for new people
starting to do runs and some versions of
GTA 5 had issues using the app at all
basically it was just a headache and so
the community voted again but this time
to panas but this didn't immediately end
the headaches the banning of the app
caused the years worth of runs to now be
in violation of the rules but rather
than destroy the history of the
leaderboards the runs were allowed to
stay up and the current world record
holder beat their old time without using
the iPhone app putting to bed this
contentious time in GTA 5 speedrun
history not even happy
I'm [ __ ] disgusted in 2017 a runner
named tarick's found a glitch that he
called quicksave warping eventually
shortened to just safe warping which has
caused arguments between runners ever
since this glitch enables you to walk
back to your safe house by saving
loading the game and holding down a
character swap button different from the
character that you're loading in sir
while this discovery was met with much
excitement it was debated whether it
should be included in the classic
percent category as it has rules against
things like taxi fast traveling in order
to create a greater emphasis on driving
some runners were concerned save warping
would ultimately just be used in place
of taxis making the entire category
kinda silly as why would constantly save
warping be any different than constantly
fast traveling with taxis after a heated
debate save warping was banned in classy
percent causing some resentment between
runners surprisingly no one really
thought to actually test how impactful
save warping would be on the entire run
a discussion was rushed into before all
the facts were known and this would
cause issues many years later in early
2019 the assessment of the viability of
an entirely different strata and led to
a discussion of how impactful save
warping would really be on classy
percent and whether it actually made
sense for it to be banned it turned out
that save warping was not in any sense
the same as fast traveling with taxis as
it is slower to use and given its fixed
destination of your safehouse
it was only really viable about five
times in the entire 6-hour run it does
of course save a few minutes but it
could not overhaul the entire category
of classic percent or render its
existence pointless bus it was already
banned and so some people wanted to stay
banned believing it would negatively
impact their enjoyment of the entire run
a vote was held in the majority voted
for it to be unbanned but some are still
dissatisfied with the outcome of the
vote to this day
as companies are prone to do Rockstar
released gt5 to PC with different
pre-order bonuses for their game this
isn't usually a problem except in this
case they decided that one of these
bonuses should be that Franklin will
receive $500,000 after completing the
first mission you know cuz that makes
sense
Franklin a poor guy trying to make
something of himself having $500,000 in
his back pockets this bonus cannot be
removed and will be applied to every new
game that you start of course you could
see the advantages for speedruns you'd
potentially be able to buy a faster
vehicle or buy properties earlier
potentially helping in the 100% category
the issue is that this bonus is
exclusive so new runners cannot get us
half the runners today have copies of
the game where they have access to the
500k and the other half don't for the
longest time only an informal agreement
existed to not use this bonus but one
day the money was used in a 100% world
record which meant it had to be
addressed the problem was there wasn't
really a simple way to ban the use of
the money sometimes the game just
automatically takes money from you like
in the case of a death which cost funds
when you respawn at the hospital so a
person without the bonus could die
respawn at the hospital with $0 but a
person with the preorder bonus would pay
some of that bonus to the hospital which
would invalidate their run if her rule
was created that said the runners can't
go under the 500k even worse the more
money you have the more money you pay
for hospital bills so a person with the
bonus will be charged $5,000 to go to
the hospital but a person without the
bonus would be charged far less
eventually a rule was made that said no
one can do something in a run that can't
be done with or without the bonus this
seems like a good solution but it does
occasionally lead to some funny
misunderstandings for example in the old
stunt jumps category a person with the
$500,000 bonus will end their run with
around four hundred ninety five thousand
dollars but the same route can be done
by a person without the bonus the only
difference being what the game
automatically takes at a hospital this
doesn't stop some people from
occasionally contacting mods to suggest
that the world record has cheated
because it's below 500 thousand
on the mission scouting the pores we are
required to slowly move to blue shipping
containers one at a time to another
location however a runner named artist
found that he could fairly consistently
move them both at the same time by
pushing one into the other but other
runners attempting to replicate this
strategy could very rarely get it to
work
eventually the strategy even stopped
working for their tests and so it faded
into obscurity the reasons behind the
difficulties remaining unsolved but
sometime later it was discovered that
this strategy can only be done if your
FPS is low in fact the lower your FPS
the more reliable the strat became
unfortunately you couldn't just lock
your FPS low enough or fast enough from
the game itself to make this trap viable
for more powerful pcs so this led to a
debate over whether using external
programs to momentarily lock your FPS
mid run should be allowed this question
unfortunately has never officially been
resolved to this day everyone knows the
strat exists but there's an informal
agreement not to do it not only do
people disagree over whether it should
be allowed but questions of how avo
would even be enforced always bogs down
a resolution honestly that the strat is
annoying prone to failure and only saves
a small amount of time likely also makes
it so no one really cares to bother
arguing about it anymore
when speedrunning on a console everyone
is running on the same hardware so you
don't tend to find disputes of fps in
fact many speedruns construct strategies
around trying to minimize Hardware lag
and keep FPS high but PC of course is a
different story everyone isn't on the
same hardware and higher FPS can give
significant advantages fallout 76 for
example has its movement tied to FPS so
in its early days people would literally
look downwards to increase their FPS and
therefore run faster in the Resident
Evil 2 remake the higher your FPS the
higher your damage with your knife you
can therefore do crazy things to
increase your FPS and literally destroy
bosses handling these issues and speed
running is always contentious and so GTA
5 is obviously no different there is a
physics glitch called kerb boosting
where going up and down on a curb
compresses the suspension of your
vehicle and gives you a slight boost in
speed this boost however is tied to FPS
the higher your FPS the more of a
you guess so despite that these boosts
are small they add up over the course
for six hour run and bargain pcs or
consoles are not going to get the same
speed improvement as someone on a
high-end PC so it was two years ago that
this was brought to the runners
attention and immediately problems
ensued if a rule was passed that
required runners to cap their FPS what
would happen to the four years worth of
runs that didn't have the cap what would
the FPS even be capped to would PC
gamers ever really accept console frame
rates when the gameplay feels so much
worse than what they used to eventually
a 90 FPS cap was imposed but this cap
only lasted a few days the outcry was so
strong that it was removed as people
simply didn't want the complication and
preferred a smooth playing experience
rather than minimizing Hardware
differences and this consensus has not
seemed to change to this very day there
were two glitches in Grand Theft Auto 5
to throw you into the air and are tied
to fps one that doesn't work on the
newest patch but does work on the patch
that we speedrun on is the dive glitch
by diving into water and changing your
camera you instead dive onto land and
launch up into the air another glitch
the ladder launch interestingly found by
the eart even a skater still works on
the newest patch by running into a
ladder pressing up to move up one rung
and then immediately attempting to slide
down the ladder you are launched into
the air and slide down as if the ladder
extended all the way into the sky the
higher your FPS the higher up you go
while the dive glitch isn't useful yet
the ladder launch is useful on the
mission nervous run to get to the top of
the water tower quickly but you need the
right amount of FPS to pull this off
safely consistently and quickly
the issue with the ladder launch is that
you cannot simply let go at the top of
the ladder or stop yourself mid slide
and still be on the ladder pressing F
does cause you to let go but you have
mixed results lowering your refresh rate
and enabling vsync in the graphics menu
would be enough to get this to work but
the time it would take to change it and
then change it back would render the
strap pointless so this is another case
of should runners be allowed to
momentarily lock their FPS with a hotkey
via third-party program as with the blue
container glitch
this simply remains unanswered to this
day an informal agreement exists just to
not do the strat but maybe one day it
will need to be formally addressed
before I go I just wanted to shout out a
fellow GTA 5 content creator that I've
been watching for a very long time
whatever five seven oh one Oh makes
unique content showcasing all the
features of GTA 5 we rarely get to see
including a lot of things only possible
with modding I highly recommend checking
out his content and so that's the end of
the video thanks for watching I'll
hopefully be completing some more 100%
speed-run soon and more episodes of
pacifist percent should come out
eventually I hope you're all doing well
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