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hello and welcome to another episode of
my facts and glitches series where i
showcase some more of what I have
learned about GTA 5 in the over 6500
hours that I have been speedrunning the
game I'm sure most of you know this room
but for those who do not this is a part
of some cut content from prologue it's
only accessible by clipping through a
wall using mods I believe originally the
play was meant to go in this room and
deal with the surveillance footage by
some means speaking of prologue if you
ragdoll and then quickly switch
characters your original character will
have an invisible weapon you can even
switch back and fire the invisible
weapon although it does reappear when
you run out of ammo
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while much harder to do another Odyssey
occurs when you ragdoll as Trevor is
taking off his mask Trevor will have
less hair than normal and his mask will
levitate on the ground you'll further be
locked out of your character meaning you
can't do much else except move in melee
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whenever you enter a character's garage
your character is given an attribute so
that the next time you drive a car you
will appear at the guard exit normally
you are locked into the garage so your
choice of car is limited but there are a
few ways to gain this attribute without
being locked in the first way is getting
on a bike lighting a fire and then
entering the garage the result is that
the next time you drive a vehicle
whatever vehicle that is you'll be
teleported to the garage exit
the other way to achieve this effect is
more useful but it's had more complex
first activate a taxi mission and get
out of the vehicle getting out of the
taxi is meant to stop the taxi mission
from starting but the game cannot stop
it while the person over the radio is
speaking this means there is a small
window where you can get into a car and
enter a garage before the mission
officially cancels normally this
animation prevents control of your
character but the ending if the taxi
mission gives you control back allowing
you to get out of your vehicle depending
upon your timing you'll either end up
getting out of the vehicle before your
car goes into the garage at all or you
go in slightly and end up falling
through the floor I have the case will
result in you being on the outside of
the garage while you have the attribute
we discussed earlier the reason why this
method is more useful than the other is
that you're able to prevent yourself
from being walked back by holding up the
interaction menu so you can drive any
car as much as you like it'll only warp
you back when you put down the menu
you can ultimately taxi and/or drive
anywhere in the game and get any vehicle
to come out of your garage regardless of
its size
I do mean any vehicle from boats to
submarines to blimps
with this garage warping glitch it is
possible to explore the entirety of
North Yankton outside of missions by
first entering the mission bury the
hatchet while the glitch is active if
you started the mission with Trevor you
are prompted to drive to your airfield
and then fly your plane when you reach
the part of the mission where trevor is
about the reach north yankton the game
forces down the interaction menu and
warps Trevor to the garage killing him
allowing you to leave the mission
all the assets necessary for you to go
to North Yankton in the mission bury the
hatchet are still loaded on the map and
you can reach them using a helicopter
the land is so massive that if you try
to get to the edge of it your vehicle
will begin to malfunction as do all
vehicles that go too far out in the
ocean another interesting thing about
these guards Waukesha's is that if you
use the same vehicle again the vehicle
that you use to perform the glitch that
vehicle will become invulnerable
the same effect of course happens with
the other method as well
technically the vehicles aren't actually
invulnerable as they can get damaged
from other sources
molotovs which can be found on the map
from the very start of the game can be
used to show some weird things in
effectively every mission I'm going to
show you some of these oddities each
episode I will start from the beginning
of the game and go in chronological
order here on prologue while it is not
normally possible to get molotovs if you
mod them in you'll quickly notice that
everyone is immune to fire
while you can't normally use weapons in
your safe house if you get the cops on
you you confirm molotovs at Artie Denice
and she doesn't seem to really care in
the first scene of the mission
repossession Lamarr is completely immune
to fire for some reason
this next one's a bit long but it's
worth it the mission with the most
oddities unsurprisingly is father-son
all right now look at my son hey hey
over here
oh crap ah too close
we will pick up with more Molotov
odyssey's next time this fence that
features on the mission mr. Richards is
always indestructible but at least it
opens or I should say it opens before
the mission mr. Richards afterwards
regardless of what you do it will not
open before you all click away I would
like to give a big thanks to amia
mm KJ chrome exhaust and justice who
either gave me or inspired all the
glitches involved with the garage warps
and so that ends this episode thanks for
watching I should have another one out
fairly soon because I do have a lot more
things to show I hope you all doing well
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