List of games with hardware-accelerated PhysX support
PhysX is an open-source physics engine that runs via GPU or PPU. As of 2016, approximately 40 games supported it.[1]
Games
| Title | Release date | Type of acceleration | PhysX effects |
|---|---|---|---|
| 7554 | December 16, 2011 | GPU | rigid body simulation, vehicle simulation, destructible environments, cloth simulation |
| Alice: Madness Returns | June 14, 2011 | GPU | debris and particle simulation, destructible environments, fluid simulation, various types of dynamic particles (weapon effects, smoke, etc.) |
| America's Army: Proving Grounds | October 1, 2015 | GPU | |
| Armageddon Riders | June 2, 2009 | GPU | debris simulation, spark and particle effects |
| Assassin's Creed IV: Black Flag[1] | October 29, 2013 | GPU | particle effects via APEX Particles, particle shadows, volumetric smoke, turbulence |
| Auto Assault | April 11, 2006 (shutdown August 31, 2007) | PPU | fluid simulation, improved destructibility of objects |
| Batman: Arkham Asylum[1] | September 15, 2009 | GPU or PPU | dynamic fog and steam, dynamic tearable cloth and cobwebs, spark effects, dynamic paper and leaves, additional rigid bodies, destructible environments |
| Batman: Arkham City[2] | November 8, 2011 | GPU | dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, debris and particle effects |
| Batman: Arkham Knight[1] | June 23, 2015 | GPU | GPU accelerated paper debris. Apex based smoke generated by the Batmobile |
| Batman: Arkham Origins[3] | October 25, 2013 | GPU | dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, spark and particle effects |
| Bet on Soldier: Black-Out Saigon | May 29, 2007 | PPU | |
| Bet on Soldier: Blood of Sahara | November 9, 2006 | PPU | |
| Bet on Soldier: Blood Sport | September 26, 2005 | PPU | PhysX effects added in patch v1.3 |
| Blur | May 28, 2010 | GPU | |
| Borderlands 2[1] | September 18, 2012 | GPU | various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth |
| Borderlands: The Pre-Sequel! | October 14, 2014 | GPU | various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth |
| Call of Duty: Ghosts | November 5, 2013 | GPU | enhanced smoke particles |
| CellFactor: Combat Training | May 9, 2006 | PPU | |
| CellFactor: Revolution | May 8, 2007 | PPU | fluid simulation, cloth simulation |
| Chronos | March 28, 2016 | GPU | |
| City of Villains | October 28, 2005 (shutdown November 30, 2012) | PPU | additional levels |
| Continent of the Ninth (C9) | September 13, 2012 | GPU | gameplay physics, destruction |
| Crazy Machines 2 | October 15, 2007 | GPU or PPU | fluid simulation |
| Cryostasis: Sleep of Reason | December 5, 2008 | GPU or PPU | fluid simulation, particle physics, spark effects |
| Dark Void | April 21, 2010 | GPU | dynamic smoke, particle physics |
| Darkest of Days | September 8, 2009 | GPU | debris simulation, dynamic fog and smoke, dynamic leaves |
| Daylight | April 29, 2014 | GPU | |
| Deep Black | March 1, 2012 | GPU | |
| Depth Hunter | February 7, 2012 | GPU | |
| Dirty Bomb | June 2, 2015 | GPU | |
| Eden Star | January 20, 2015 | GPU | gameplay physics, destruction |
| EverQuest Next | Cancelled | GPU | |
| Everspace | May 31, 2017 | GPU | PhysX destruction |
| Fallout 4 | February 1, 2016 | GPU | bullet collision debris added in patch 1.3 (FleX) |
| Gas Guzzlers: Combat Carnage | May 22, 2012 | GPU | |
| Ghost in the Shell: First Assault - Stand Alone Complex Online | July 29, 2016 (shutdown December 6, 2017) | GPU | |
| Hawken | February 15, 2014 (shutdown January 2, 2018) | GPU | particle effects including impact debris, chunks from destroyed mechs, sparks, realistic smoke and steam simulation via APEX Turbulence, destructible environments via APEX Destruction (post-launch) |
| Hatred | June 1, 2015 | GPU | gameplay physics, debris simulation, dynamic smoke |
| Hot Dance Party | March 31, 2008 | GPU | |
| Hot Dance Party II | August 5, 2008 | GPU | |
| Infernal | May 9, 2007 | PPU | gameplay physics, debris simulation, destructible environments |
| Jianxia 3 | May 19, 2011 | GPU | |
| Killing Floor 2 | April 5, 2015 | GPU | particle effects via FleX |
| Landmark | June 10, 2016 (shutdown February 21, 2017) | GPU | particle effects based on APEX Turbulence, cloth simulation |
| Life Is Strange | January 30, 2015 | GPU | debris simulation |
| Lords of the Fallen | October 28, 2014 | GPU | particle effects based on APEX Turbulence, cloth simulation |
| Mars: War Logs | April 26, 2013 | GPU | |
| Mafia II | August 24, 2010 | GPU | additional debris (up to 10,000 pieces at a time), dynamic cloth, dynamic smoke, dynamic destruction |
| Metal Knight Zero | Cancelled | GPU | |
| Metro 2033 | March 16, 2010 | GPU | debris simulation, dynamic smoke |
| Metro: Last Light | May 14, 2013 | GPU | physically simulated particles, SPH based smoke and fog simulation, interactive cloth objects, dynamic forcefields |
| Metro Exodus | February 15, 2019 | GPU | |
| Mirror's Edge[1] | January 13, 2009 | GPU or PPU | debris and glass shard simulation, dynamic tearable cloth, spark effects, dynamic fog and steam |
| Monster Madness: Battle for Suburbia | June 12, 2007 | GPU or PPU | gameplay physics |
| Mount & Blade II: Bannerlord | March 31, 2020 | GPU | |
| MStar | June 30, 2011 | GPU | |
| NVIDIA VR Funhouse | July 15, 2016 | GPU | |
| Passion Leads Army | December 7, 2012 | GPU | |
| QQ Dance | 2008-05 | GPU | |
| QQ Dance 2 | 2012-Q4 | GPU | |
| Rise of the Triad | July 31, 2013 | GPU | particle effects (impact debris and weapon effects), destructible environments |
| Sacred 2: Fallen Angel | November 7, 2008 | GPU | particle physics, dynamic leaves and rocks |
| Sacred 2: Ice & Blood | October 2, 2009 | GPU | particle physics, dynamic leaves and rocks |
| Shadowgrounds Survivor | November 14, 2007 | PPU | |
| Shattered Horizon | November 4, 2009 | GPU | |
| Star Citizen[4] | TBA | GPU | effects for clothing and particles, APEX Turbulence effects |
| Star Trek | April 23, 2013 | GPU | |
| Star Trek DAC | November 12, 2009 | GPU | debris simulation |
| Stoked Rider: Alaska Alien | December 14, 2006 | PPU | avalanche simulation |
| Switchball | June 26, 2007 | PPU | fluid simulation |
| The Bureau: XCOM Declassified[5] | August 20, 2013 | GPU | particle effects based on APEX Turbulence, cloth simulation |
| The Secret World | July 3, 2012 | GPU | |
| Tom Clancy's Ghost Recon Advanced Warfighter | May 3, 2006 | PPU | debris simulation |
| Tom Clancy's Ghost Recon Advanced Warfighter 2 | June 28, 2007 | GPU or PPU | debris simulation, dynamic tearable cloth, dynamic tree and plant simulation, particle effects, additional level with destructible environments |
| Unreal Tournament 3 | November 19, 2007 | GPU or PPU | additional levels |
| Warhammer 40,000: Eternal Crusade | September 23, 2016 | GPU | HairWorks, PhysX effects, APEX effects, HBAO+ and Nvidia's FaceWorks |
| Warmonger: Operation Downtown Destruction | November 29, 2007 | GPU or PPU | destructible environments, dynamic tearable cloth, particle physics |
References
- Norris, James (January 31, 2016). "What does PhysX do?". PC Gamer. Retrieved September 9, 2019.
- "Batman Arkham City: Technical advantages of the PC version - DX11 tessellation and more" (in German). PC Games Hardware. Retrieved November 30, 2011.
- "Batman: Arkham Origins – PC Features Further Explained & Demonstrated". DSOGaming. September 8, 2013. Retrieved September 8, 2013.
- "Star Citizen and Project CARS will include GPU accelerated PhysX and APEX effects". Physxinfo.com. October 17, 2013. Retrieved February 20, 2015.
- "The Bureau: XCOM Declassified – PC Performance Analysis". August 22, 2013. Retrieved August 22, 2013.
External links
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